ModCS.Game
Functions related to the main game loop. Stored in the ModCS.Game object.
Warning
The main game loop does not include:
- The inventory screen
- The stage select screen
- Minimap screen
- Credits
- Pause screen
Functions such as ModCS.Game.Act() and ModCS.Game.Draw() will not run during these screens.
ModCS.Game.GetMode()
ModCS.Game.GetMode()
Return a number that represents the current game mode.
Value | Game mode |
---|---|
1 | Opening sequence. |
2 | Title screen. |
3 | Action. |
ModCS.Game.IsNew()
ModCS.Game.IsNew()
Returns true if the 'New' option in the title screen was selected. Returns false otherwise.
ModCS.Game.Init()
This function is called whenever a game mode is started.
Example
This example will clear a variable foo
on every game mode start.
1 2 3 4 |
|
ModCS.Game.CanControl()
ModCS.Game.CanControl()
Returns false during a <KEY
or <PRI
. Returns true otherwise.
ModCS.Game.CanAct()
ModCS.Game.CanAct()
Returns false during a <PRI
. Returns true otherwise.
ModCS.Game.Act()
This function is called every frame before anything is updated or drawn in the main game loop.
Example
This example will add 1 to a variable foo
every frame.
1 2 3 4 |
|
ModCS.Game.Update()
This function is called every frame before anything is drawn in the main game loop. It differentiates from ModCS.Game.Act only on when exactly it's ran.
ModCS.Game.Draw()
This function is called every frame after everything is drawn in the main game loop.
Example
This example will draw the value of the variable foo
using ModCS.PutNumber.
1 2 3 4 |
|
Note
ModCS.Game.Draw() will draw over everything. If you're planning on using it for custom HUD it's recommended to draw to the custom HUD Surface instead.