1.5 - NPC Placement
NPCs (Also known as Entities) are in-game objects used for cutscenes and as enemies. NPCs can be stored in maps. Individual map NPC placement is stored in
.pxe files that can be found in the
data/Stage/ folder. NPCs use Tile Unit coordinates when stored in
PXE files, but in-game they use Pixel Unit coordinates.
1.5.1 - PXE Entry Parameters
1.5.2 - NPC Sprites
NPCs' sprites will be taken from specific parts of either the NPC Spritesheet 1 or 2 specified per Stage Table entry or from global spritesheets. From where NPC sprites are taken is usually specified in an NPC type's NPC Table entry.