ModCS.Item
The ModCS.Item class represents non-weapon items that can be accessed from the inventory. The game has enough memory for 32 different items to be stored in the inventory.
A ModCS.Item is userdata. You may access and edit the following values from it:
Value | Type | Usage |
---|---|---|
id |
Number (Casted to integer) | Type ID of the item. |
ModCS.Item.Add()
ModCS.Item.Add(id)
Adds item of type id
to the inventory.
ModCS.Item.Remove()
ModCS.Item.Remove(id)
Removes item of type id
from the inventory.
ModCS.Item.GetByID()
ModCS.Item.GetByID(id)
Searched the inventory for an item with type ID id
. If found, return a ModCS.Item of that item. Otherwise return a nil value.
ModCS.Item.GetByInvPos()
ModCS.Item.GetByInvPos(pos)
Return a ModCS.Item of the item at inventory position pos
.