ModCS.Mod
The ModCS.Mod namespace contains functions related to customizing releases of mods.
ModCS.Mod.SetName()
ModCS.Mod.SetName(name)
Sets the window title of the game to name
. This function will only work at top-level.
ModCS.Mod.SetAuthor()
ModCS.Mod.SetAuthor(name)
Sets the author of game to name
. The author will be displayed in the version window.
ModCS.Mod.SetVersion()
ModCS.Mod.SetVersion(v1, v2, v3, v4)
Sets the version of the game to v1
.v2
.v3
.v4
. This version will be in the version window.
ModCS.Mod.SetOpening()
ModCS.Mod.SetOpening(no, eve, wait)
Use Stage no
for the opening sequence (Game Mode 1). eve
and wait
are optional parameters.
If eve
is specified Event eve
will run once the opening sequence starts, otherwise Event 0 will run.
If wait
is specified, wait wait
ticks during the opening before transferring to the title screen.
ModCS.Mod.SetStart()
ModCS.Mod.SetStart(no, x, y, eve)
Sets the default New Game starting point. Parameters are the same as the ModCS.Stage.Transfer() function.
ModCS.Mod.SetSpikeDamage()
ModCS.Mod.SetSpikeDamage(damage)
Sets the damage of the Spike tile type (Attribute 0x42) to damage
.