NPC Collision detection
ModCS.Bullet.TouchLeftWall()
ModCS.Bullet.TouchLeftWall(bul)
Returns true if bul
is touching a left wall.
ModCS.Bullet.TouchRightWall()
ModCS.Bullet.TouchRightWall(bul)
Returns true if bul
is touching a right wall.
ModCS.Bullet.TouchCeiling()
ModCS.Bullet.TouchCeiling(bul)
Returns true if bul
is touching a ceiling.
ModCS.Bullet.TouchFloor()
ModCS.Bullet.TouchFloor(bul)
Returns true if bul
is touching a floor.
ModCS.Bullet.TouchBottomSlopeRight()
ModCS.Bullet.TouchBottomSlopeRight(bul)
Returns true if bul
is touching a bottom right slope.
ModCS.Bullet.TouchBottomSlopeLeft()
ModCS.Bullet.TouchBottomSlopeLeft(bul)
Returns true if bul
is touching a bottom left slope.
ModCS.Bullet.TouchTopSlopeRight()
ModCS.Bullet.TouchTopSlopeRight(bul)
Returns true if bul
is touching a top right slope.
ModCS.Bullet.TouchTopSlopeLeft()
ModCS.Bullet.TouchTopSlopeLeft(bul)
Returns true if bul
is touching a top left slope.
ModCS.Bullet.TouchTile()
ModCS.Bullet.TouchTile(bul)
Returns true if bul
is touching any type of collision tile.