ModCS.Tsc
The ModCS.Tsc namespace contains functions related to TextScript (Also known as T-Script).
TextScript is vanilla Cave Story's scripting language. Combined with Flags it's used for textboxes, animations, cutscenes, etc.
Commands
TextScript's syntax is composed of commands (or "codes") that do certain actions. When the TSC parser reaches a <
symbol it checks the next 3 symbols and compares them to its list of commands. If no command is found an error will occur.
... Here I would put my own TSC command list but I'm currently too lazy. Please refer to your map editor's TSC list or this TXT list instead.
Events
TextScript scripts are seperated into Events, which are runnable sets of actions and text.
Events are a defined with a #
and 4 following digits, which together represent the Event number. Events are usually ended with <END
.
Example
This is a basic TSC example event which opens a textbox.
#0100
<KEY<MSGHello World<NOD<CLO<END
ModCS.Tsc.IsRunning()
Returns true if a TextScript event is running. Returns false otherwise.
ModCS.Tsc.Run()
ModCS.Tsc.Run(event)
Run TextScript Event event
.
Warning
It's recommended to only use ModCS.Tsc.Run()
when a TextScript event isn't running.
If you want to run a different Event during another Event please use ModCS.Tsc.Jump() instead.
ModCS.Tsc.Jump()
ModCS.Tsc.Jump(event)
Jump to TextScript Event event
while another Event is running.
ModCS.Tsc.Wait()
ModCS.Tsc.Wait(ticks)
During a TextScript event, wait ticks
ticks before running the next command.
ModCS.Tsc.GetArgument()
ModCS.Tsc.GetArgument(no)
During a custom TextScript command, get the no
argument of the running command. Calling this function will also 'skip' the argument from the TSC parser.
Custom Commands
ModCS allows you to overwrite TextScript commands and to have custom ones as well. If a function ModCS.Tsc.Command.XXX
is defined (where XXX is the custom command) the function will run when the TextScript parser reaches command <XXX
.
Example
This is an example function for a TextScript command that will print its first argument to the debug console.
1 2 3 4 |
|
#0100
<FOO0002<END
Console output:
2