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ModCS.SkipFlag

The ModCS.SkipFlag namespace contains functions related to Skipflags.

Unlike Flags Skipflags do not save to the save file and will reset if the player closes the game. They are used if the player dies after viewing a long cutscene and would have to rewatch a cutscene if a skipflag was not used for it. The maximum skipflag is 64.

ModCS.SkipFlag.Set()

ModCS.SkipFlag.Set(no)

Sets (Or "Switches on") the skipflag no.

ModCS.SkipFlag.Unset()

ModCS.SkipFlag.UnSet(no)

Unsets (Or "Switches off") the skipflag no.

ModCS.SkipFlag.Get()

ModCS.SkipFlag.Get(no)

Returns true if the skipflag no is set. Returns false otherwise.