ModCS.Sound
The ModCS.Sound namespace contains functions related to playing different sound effects.
Sound Effects ID reference
... Here I would put my own sound effects table but I'm currently too lazy. Please refer to your map editor's sound effects list.
ModCS.Sound.Play()
ModCS.Sound.Play(id, loop)
Plays sound effect id
.
loop
is an optional parameter and a Boolean. If set to true the given sound effect will play on loop.
ModCS.Sound.Stop()
ModCS.Npc.Stop(id)
Stop playing sound effect id
.
ModCS.Sound.ChangeFrequency
ModCS.Sound.ChangeFrequency(id, freq)
Change the frequency of sound effect id
to freq
.
ModCS.Sound.ChangeVolume
ModCS.Sound.ChangeFrequency(id, volume)
Change the volume of sound effect id
to volume
.
ModCS.Sound.ChangePan
ModCS.Sound.ChangePan(id, pan)
Change the panning of sound effect id
to pan
.